PaperMC / PaperMC/Paper

Soul Speed effect persists after boots break when swapping between two pairs on soul sand

Open
#13,958 2 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

status: accepted upstream: vanilla version: 26.1.2
Dominant language
Java
Stars
12.7k
Forks
3.5k
Avg merge
3d 13h
Merged PRs (30d)
11

Description

Expected behavior

The speed effect should be removed once the player is no longer wearing boots with Soul Speed.

Observed/Actual behavior

The speed effect remains active for the entire session regardless of surface, does not reset on death, but is removed upon reconnecting to the server.

Steps/models to reproduce
  1. Have two pairs of boots enchanted with Soul Speed - one nearly broken and one with full durability
  2. Equip the nearly broken boots and start running on soul sand while rapidly swapping between the two pairs
  3. Once the boots break, the speed effect persists for the entire session and applies on any surface
Plugin and Datapack List

ℹ Server Plugins (0):

Paper version

This server is running Paper version 26.1.2-70-ver/26.1.2@70eaed6 (2026-06-14T10:18:21Z) (Implementing API version 26.1.2.build.70-stable)
You are running the latest version

Other

No response

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue on Paper 26.1.2-70 using two Soul Speed boots with different durability, rapidly swapping them while running on soul sand. Trace the Soul Speed effect lifecycle around boot breakage, death, surface changes, and reconnecting; done means the effect is removed when no Soul Speed boots are worn and does not persist across those transitions.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
68/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.