PlayerInteractEvent is not triggered when entity_interaction_range is increased
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Description
Expected behavior
A PlayerInteractEvent with action = LEFT_CLICK_AIR must be triggered
Observed/Actual behavior
PlayerInteractEvent is not being triggered
Steps/models to reproduce
/attribute @p minecraft:entity_interaction_range base set 10
https://youtu.be/NhFysJaVHiA
Plugin and Datapack List
none
Paper version
the second-to-last one; it doesn't make sense
Other
This can be fixed by adding the same check as in hitEntity, but replacing entity with block and entityInteractionRange with blockInteractionRange.
else if (gameType != GameType.CREATIVE && result.getHitBlock() != null && origin.toVector().distanceSquared(result.getHitPosition()) > this.player.blockInteractionRange() * this.player.blockInteractionRange()) {
CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelectedItem(), InteractionHand.MAIN_HAND);
}
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
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- Open a pull request that references the issue number.
Research direction
Reproduce the issue with the supplied /attribute command, then trace the PlayerInteractEvent handling near the hitEntity check and the interaction-range fields. Compare the existing entity-range behavior with the reported block-range condition. Done means LEFT_CLICK_AIR is triggered when the increased entity interaction range reaches a block, without triggering it when the interaction is out of range.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- api
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 58/100