Wrong Z axis respawn range
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- Dominant language
- Java
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Description
Expected behavior
When the player respawns, the Z axis value of the respawn position should use full range provided by the respawn_radius game rule.
Observed/Actual behavior
When the respawn_radius game rule is above 50, the Z axis value of the respawn position is always close to the lowest possible value. The closeness and the respawn_radius value seem to be proportional.
Steps/models to reproduce
- Set world spawn point with
/setworldspawn - Set the respawn radius to be 50 or above with
/gamerule respawn_radius <value> - Respawn multiple times
Plugin and Datapack List
Server Plugins (0):
There are 3 data pack(s) enabled: [vanilla (built-in)], [file/bukkit (world)], [paper (built-in)]
Paper version
[22:14:25 INFO]: Checking version, please wait...
[22:14:26 INFO]: This server is running Paper version 1.21.11-111-main@302c47c (2026-02-07T22:59:49Z) (Implementing API version 1.21.11-R0.1-SNAPSHOT)
You are running the latest version
Previous version: 1.21.11-105-581214a (MC: 1.21.11)
Other
No response
Contributor guide
First steps
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Research direction
Reproduce the issue with /setworldspawn, gamerule respawn_radius, and repeated respawns, then trace the respawn-position handling for the Z axis. Done means the Z coordinate uses the full range provided by respawn_radius, including values above 50.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100