PaperMC / PaperMC/Paper

Exclude copper golems from entity-activation-range limitations

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status: needs triage
Dominant language
Java
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Description

Is your feature request related to a problem?

This is a vanilla parity thing.
In vanilla, copper golems works normally even if the distance to player is >32 blocs. (as indicated in the wiki : https://minecraft.wiki/w/Copper_Golem in the "Behavior" section)

In paper, this does not seem to be the case. (copper golems works ~6x slower when the player is away due to periodic wakeup of the entities every few ticks built-in the entity-activation-range feature)

Describe the solution you'd like.

Possible solution could be : excluding/separating copper golem from the entity-activation-range to mimic vanilla's way.

Describe alternatives you've considered.

I don't see any alternative to restore vanilla parity but will happily be corrected.

Other

No response

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing Paper's entity-activation-range feature and the copper golem's entity behavior, then compare its distant-player behavior with vanilla using the linked wiki reference. Done means copper golems are no longer slowed by the relevant activation-range limitation while other entities retain their existing behavior; no file or test is named in the issue.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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