PaperMC / PaperMC/Paper

Stasis chambers don't work

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#13,514 0 comments 3 reactions 0 assignees View on GitHub

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status: needs triage version: 1.21.10
Dominant language
Java
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Description

Expected behavior

When building a stasis chamber it is supposed to keep the chunk loaded, it doesn't seem to load the chunk.
The behavior is being observed when I use a cat based teleporter, it works if I'm close to the teleporter but not if I'm further away.

Observed/Actual behavior

What I wrote in the expected behavior field.

Steps/models to reproduce
  1. Build this https://www.youtube.com/watch?v=svIacA2PRjo
  2. Try it close to the machine to verify it works.
  3. Try it further away, I tried it a couple of thousands blocks away.
  4. Also try with different settings
    a. I tried disable-unloaded-chunk-enderpearl-exploit both true and false.
    b. And delay-chunk-unloads-by set to 10s and 0s.
Plugin and Datapack List

CommandHookPaper
DisplayTags
AdvancedSpyInventory
BedrockArmorstands
DeathMessages
DiscordSRV
Essentials
EssentialsSpawn
GriefPrevention
ImageMaps
LiveKit
LuckPerms
MultiverseCore
Multiverse-Portals
packetevents
PlacholderAPI
Playterheads
SandBounties
Silkspawners_v2
SuperVanish
TAB
Vault
ViaBackwards
ViaVersion
WhereIs
WorldEdit
WorldEditVisulizer
WorldGuard

Paper version

This server is running Paper version 1.21.10-130-ver/1.21.10@8043efd (2026-01-04T21:00:59Z) (Implementing API version 1.21.10-R0.1-SNAPSHOT)
Error obtaining version information
Previous version: 1.21.10-129-3e25649 (MC: 1.21.10)

Other

No response

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source files or tests are named. Start by reproducing the cat-based teleporter behavior with Paper 1.21.10-130, first nearby and then thousands of blocks away, while checking the listed chunk settings. Done means determining whether the stasis chamber keeps the distant chunk loaded and documenting the result with plugin and setting context.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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