PaperMC / PaperMC/Paper

Able to crawlphase on PaperMC

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status: needs triage
Dominant language
Java
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Description

Expected behavior

I expect to NOT be able to crawlphase, when phasing into blocks via pearls, you should not be able too when crawlhpasing, yet you can.

Observed/Actual behavior

Able to crawlphase when normally not able too.

Steps/models to reproduce

For steps to reproduce, ( i wasnt clear) you need
. Any MC client with the module " velocity" ( it will push you out of the block in vanilla if you dont example, meteor client. )
. Pearls
. No specifc block you should use, i personally use obsidian because its what im used too. But you can phase into any block.
. You must aim at the border of the block and then deploy the pearl, all you do is place a block, look at the bottom where it meets the block below it, and then deploy the pearl in the middle of them!

https://streamable.com/qas6uk

Plugin and Datapack List

Folia and papermc, thats it.

Paper version

im just a bystander who plays on a server( 2b2tpractice.org 2b2t.org)who observed this issue, im not the admin and i have no idea what version, i know its folia and paper tough.

Other

if anything i said is murky or not understandable im soory :( i have no idea how servers operate and i just play the game.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No Paper source file, test, or server version is identified in the report. First reproduce the behavior on Folia or Paper with a client using the velocity module, pearls, and a block edge, then trace the relevant movement and collision handling. Done means the reported pearl-based crawlphase is no longer possible under the stated conditions.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
backend, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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