Entity ID based wireless redstone sometimes triggers when no signal sent - 1gt AND gate
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- Dominant language
- Java
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Description
Expected behavior
I've been operating wireless redstone referenced in #6277 and it does work, but I have it connected to a stasis chamber and about once per hour it'll randomly trigger the pearl even though I haven't sent any signal. I have split off the AND gate that is used, set it up to a 20gt timer, and have the input offset with a 1gt delay so it should never trigger. The output is connected to a piston and a block, so if the block ever moves we know the piston pushed it and the AND gate triggered incorrectly (confirmed with coreprotect)
Observed/Actual behavior
AND gate gets regular 1gt pulses 1gt apart and occasionally trips
Steps/models to reproduce
Schematic needs a clock attached, it has a 4gt and 5gt delay into a 1-tick AND gate and which drives a piston (there should be a single item in the bottom dropper)
Plugin and Datapack List
not an admin so I can't use /datapack list but i can request it if necessary
Paper version
Other
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by loading the attached and1gt.zip schematic with the described clock, 4gt and 5gt delays, 1-tick AND gate, and piston on the reported Paper version. Reproduce the occasional trigger and compare it with the expected behavior; the issue does not name a source file or test to run, so tracing the relevant redstone tick behavior will be necessary.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100