Amethyst growth modifier
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- Dominant language
- Java
- Stars
- 12.7k
- Forks
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- Avg merge
- 3d 13h
- Merged PRs (30d)
- 11
Description
Is your feature request related to a problem?
There are many growth modifiers in old spigot's config changing plants growth speed, but in game there is also a 20 percent chance to grow a amythyst on random tick, so it would be awesome to have an option to modify that chance too. Since paper is not a fork of spigot anymore I think thats the place to ask for it.
Describe the solution you'd like.
To have an option in:
spigot.yml
world-settings:
default:
growth:
amethyst-modifier: 100
Describe alternatives you've considered.
I dont see many alternatives. Right now the only one is to have conditional probability P(A|B) implemented as chance to double the amethyst growth on BlockSpreadEvent and BlockGrowEvent, but its not ideal as you are often skipping some amethyst stages.
Other
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the spigot.yml growth settings and the amethyst random-tick handling. Review how BlockSpreadEvent and BlockGrowEvent currently represent amethyst growth, then define completion as a configurable amethyst growth chance that preserves normal growth stages without relying on conditional event probability.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100