PaperMC / PaperMC/Paper

Hiding projectiles prevents their passengers from staying attached to them while they move

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#12,955 2 comments 0 reactions 0 assignees View on GitHub

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resolution: works as intended version: 1.21.8
Dominant language
Java
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Description

Expected behavior

I am working on a custom-trident mechanic. To do so in 1.21.8, I need an item display and set it as a passenger to a projectile and hide the trident.

Observed/Actual behavior

I noticed that you can't set the trident projectile to invisible without its passengers getting off. and you can't re-attach them.

Steps/models to reproduce

Get a trident projectile (use ProjectileLaunchEvent) and summon an item display. make the trident projectile invisible and try to add the item display as a passenger (or vice versa).

Plugin and Datapack List

none

Paper version

Previous version: 1.21.8-26-9694886 (MC: 1.21.8)
[20:01:13 INFO]: This server is running Paper version 1.21.8-28-main@abf6b6c (2025-08-08T16:40:23Z) (Implementing API version 1.21.8-R0.1-SNAPSHOT)
You are running the latest version

Other

No response

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the behavior from ProjectileLaunchEvent with an item display passenger on Paper 1.21.8-28, then inspect the projectile invisibility and passenger-handling paths. Done should mean that hiding the projectile does not detach its passenger and that the reported passenger relationship can be established as described.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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