Entity loading
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- Dominant language
- Java
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Description
Expected behavior
When reloading a chunk, entities should be in the exact same position that they were in when unloaded.
Observed/Actual behavior
On chunk reload, boats that are perched on top of a Wither's head while caged do not stay in the same position 100% of the time.
Steps/models to reproduce
Create a Wither cage that uses a boat to hold the Wither in place, reload the chunks either through relogging, switching dimensions, moving out of sim distance, etc. 1-10 times, the boat has a high probability to fall off of its head.
Plugin and Datapack List
unknown
Paper version
latest compatible with 1.21.8 snapshot
Other
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the Wither-cage setup described in the issue, then test chunk reload through relogging, dimension changes, and moving out of simulation distance. Investigate entity loading for boats mounted on a Wither's head. Done means the boat remains in the exact same position after repeated reloads.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100