'fell out of the world' due to lag
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- Dominant language
- Java
- Stars
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Description
Expected behavior
Laggy player joins, they keep on falling (in the void) till their game caught up and get teleported to their actual location.
Observed/Actual behavior
Laggy player joins, they keep on falling and eventually get killed with the message "fell out of the world".
Steps/models to reproduce
Have a very laggy player join, sit back and watch.
Sometimes it can take a few disconnects for it to kill them with the message "fell out of the world".
Plugin and Datapack List
Bukkit Plugins:
- AuraSkills, Bolt, ChestShop, ChestShopNotifier, Citizens, CleanroomGenerator, CMI, CMILib, CommandPanels, CoreProtect, DiscordSRV, DiscordSRV-Staff-Chat, EndPortalEntityExitRelocate, ExtraContexts, FarmControl, floodgate, Geyser-Spigot, GrimAC, Jobs, KeepChunks, LuckPerms, MobArena, Multiverse-Core, Multiverse-Inventories, Multiverse-NetherPortals, Parkour, PlaceholderAPI, RHLeafDecay, Vault, Votifier, VotingPlugin, WorldBorder, WorldEdit, WorldGuard
Paper version
paper-1.21.5-110
Other
In the past they just kept on falling but since 1.21.x they somehow die.
There's a bug report for Minecraft that might be related: https://bugs.mojang.com/browse/MC/issues/MC-278987
On discord mbax asked for a spark report: https://spark.lucko.me/9Xtv47XGaU
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the falling behavior with a very laggy player on paper-1.21.5-110, then compare the result with Mojang issue MC-278987. The linked Spark report may help investigate the lag conditions; done means the player is teleported to their actual location instead of dying with "fell out of the world".
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- backend, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100