Items outside activation range in water streams are lagging behind
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- Dominant language
- Java
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Description
Expected behavior
Items smoothly flowing around:
https://github.com/user-attachments/assets/a9fe4c23-087e-4bd9-bb0f-d9dadbbc063b
Observed/Actual behavior
Erratic motion of items in water streams:
https://github.com/user-attachments/assets/0793a296-21d3-4d6e-a63f-f79946be97fd
If I'm close enough they move normally.
Steps/models to reproduce
Boot up a new Paper server on Minecraft 1.21.4, build a simple circular water stream and move more than ~16 blocks away.
Plugin and Datapack List
plugins
[21:15:59 INFO]: ℹ Server Plugins (0):
datapack list
[21:16:24 INFO]: There are 3 data pack(s) enabled: [vanilla (built-in)], [file/bukkit (world)], [paper (built-in)]
[21:16:24 INFO]: There are no more data packs available
Paper version
version
[21:17:34 INFO]: Checking version, please wait...
[21:17:35 INFO]: This server is running Paper version 1.21.4-227-ver/1.21.4@7675321 (2025-04-28T19:07:04Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT)
You are running the latest version
Other
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue on Paper 1.21.4-227 using a circular water stream, with no plugins or extra datapacks, and compare item motion within and beyond roughly 16 blocks. Trace the activation-range handling for item entities and verify that items continue moving smoothly when the player is farther away; add or run a regression check covering both distances.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- backend, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100