Moonrise main thread check fails on shutdown
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- Dominant language
- Java
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Description
Stack trace
Plugin and Datapack List
Paper Plugins (10):
Characters, CityBuild, Commander, Economist, goPaintAdvanced, Protect, RedProtect, ServiceIO, Tweaks, Worlds
Bukkit Plugins (1):
FastAsyncWorldEdit
There are 3 data pack(s) enabled: [vanilla (built-in)], [file/bukkit (world)], [paper (built-in)]
There are no more data packs available
Actions to reproduce (if known)
Occurred randomly
Paper version
This server is running Paper version 1.21.5-54-main@835b955 (2025-05-01T01:47:51Z) (Implementing API version 1.21.5-R0.1-SNAPSHOT)
Other
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked stack trace at https://mclo.gs/sGXRPhu and the reported Paper version 1.21.5-54. The issue provides no source file or test entry point, so trace the shutdown path associated with the Moonrise main-thread check and determine how the random failure can be reproduced. Done means the shutdown failure is resolved and covered by an appropriate test or verified reproduction.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- backend, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100