Player falling from high place doesn't play "fall" sound
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- Dominant language
- Java
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Description
Expected behavior
Player falling from high place should play "fall" sound
Observed/Actual behavior
Player falling from high place doesn't play "fall" sound
Other types of entites play "fall" sound correctly
Steps/models to reproduce
- Jump from a high place
Plugin and Datapack List
pl
[18:08:18 INFO]: ℹ Server Plugins (0):
datapack list
[18:08:32 INFO]: There are 3 data pack(s) enabled: [vanilla (built-in)], [file/bukkit (world)], [paper (built-in)]
[18:08:32 INFO]: There are no more data packs available
Paper version
version
[18:08:42 INFO]: Checking version, please wait...
[18:08:43 INFO]: This server is running Paper version 1.21.4-224-main@0cf7315 (2025-04-07T12:01:39Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT)
You are running the latest version
Previous version: 1.21.4-222-9b1798d (MC: 1.21.4)
Other
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue on Paper 1.21.4 with no plugins and the listed datapacks, then compare the player's fall behavior with other entities that play the fall sound. Trace the relevant fall-sound handling and add coverage for a player falling from a high place; done means the player plays the expected sound without regressing other entities.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100