Fire explosion are reduced
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- Dominant language
- Java
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Description
Expected behavior
I expect the fireball to spread fire on the obsidian at the impact like in vanilla.
https://github.com/user-attachments/assets/2540734b-ad1d-4cae-b9fd-7baa33296dee
Observed/Actual behavior
The fire is not spread on the platform.
https://github.com/user-attachments/assets/04ea3d22-afd1-4073-bce1-29e817dba174
Steps/models to reproduce
- Create a new world
- Build an obsidian platform of 3x3 in the air
- Summon a fireball (/summon minecraft:fireball)
- Throw the fireball on the obsidian platform
- Notice if the fire spread on the ground or not
Plugin and Datapack List
None
Paper version
30fdfb1aa173a8362e3a5bf19a4e309341f3ee19
Other
I have discovered this issue while reviewing https://github.com/PaperMC/Paper/pull/11840 which copied the old implementation.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the fireball impact on the 3x3 obsidian platform in a clean world using the listed summon command. Review Paper pull request #11840 and the old implementation it copied, then compare the result with vanilla behavior. Done means the fireball spreads fire on the obsidian platform as described, with a regression test if the relevant test location is identified.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100