Some zombified piglins don't forgive players after death
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 12.7k
- Forks
- 3.5k
- Avg merge
- 3d 13h
- Merged PRs (30d)
- 11
Description
Expected behavior
Zombified piglins forgive the player.
Observed/Actual behavior
A zombified piglin doesn't stop attack the player even after death.
Video:
https://drive.google.com/file/d/1xnIUziLagPDoTWMolX0wLzONxmiec2gx/view?usp=sharing
Steps/models to reproduce
- Go to the nether
- Hit the zombified piglin in survival mode
- Let them kill you
- See
Plugin and Datapack List
Plugins: Airdrop, ChatEx, ChristmasFireworks, Chunky, craftableinvframes, FreedomChat, Gsit, LuckPerms, PlaceholderAPI, SkinRestorer, Tab.
Datapacks: DeepOceans, PlayerHeadDrops
Paper version
1.21.4-75-main@9f90b4c
Other
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file or test is named. Start by reproducing the issue in Paper 1.21.4-75-main using the listed steps, then trace zombified piglin anger and forgiveness behavior after the player dies. Done means the affected piglins consistently stop attacking after the player's death while other listed behavior remains unchanged.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100