Mob#clearLootTable has no effect
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- Dominant language
- Java
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Description
Expected behavior
Mob#clearLootTable (or setLootTable(null)) should prevent the mob from generating and dropping loot on death
Observed/Actual behavior
The mob still generates and drops its default loot
Steps/models to reproduce
- spawn a mob (pig for example)
- invoke the
Mob#clearLootTablemethod (or set it to null) - kill the entity
Plugin and Datapack List
irrelevant
Paper version
This server is running Paper version 1.21.4-61-main@e0abc5f (2024-12-28T14:03:42Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT)
You are running the latest version
Previous version: 1.21.4-34-d568e17 (MC: 1.21.4)
Other
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at the Mob#clearLootTable and setLootTable(null) entry points, then trace the mob's death loot-generation path. Reproduce with a pig by clearing its loot table before killing it; done means no default loot is generated or dropped.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- api, backend
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100