skip-vanilla-damage-tick-when-shield-blocked option removes block sound when enabled
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- Dominant language
- Java
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Description
Expected behavior
When a player blocks their shield and another player hits it, the blocking player should hear a block sound in addition to a "weak attack" sound.
Observed/Actual behavior
The block sound does not play, instead only the "weak attack" sound plays.
Steps/models to reproduce
- Enable the
skip-vanilla-damage-tick-when-shield-blockedoption in paper-global.yml and start the server - Join with 2 accounts and give one of them a shield and mute the audio on the other one
- Block your shield with said account (you can pause the game while blocking to continue blocking)
- Hit against the shield with the other account
- No block sound plays, only "weak attack"
Plugin and Datapack List
[18:13:53 INFO]: Server Plugins (0):
Paper version
[18:13:51 INFO]: Checking version, please wait...
[18:13:51 INFO]: This server is running Paper version 1.21.3-81-master@da71382 (2024-12-03T14:58:13Z) (Implementing API version 1.21.3-R0.1-SNAPSHOT)
You are running the latest version
Other
This did not happen on Paper 1.21.1.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the shield interaction with skip-vanilla-damage-tick-when-shield-blocked enabled in paper-global.yml, then compare the behavior with Paper 1.21.1 and 1.21.3. Trace the shield-block damage and sound handling; done means a blocked hit produces both the block sound and the "weak attack" sound.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100