Crash ridding through a nether portal
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- Dominant language
- Java
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Description
Stack trace
Plugin and Datapack List
[12:43:31 INFO]: Server Plugins (15):
[12:43:31 INFO]: Bukkit Plugins:
[12:43:31 INFO]: - CMI, CMILib, CommandRestrictor, CustomEnchants, LuckPerms, PlaceholderAPI, ProtocolLib, SimpleClaims, SimpleCrates, SkySquidPlugin
[12:43:31 INFO]: Vault, ViaBackwards, ViaVersion, WorldEdit, WorldGuard
Actions to reproduce (if known)
I am using a plugin that allows players when shooting with a special bow to ride the arrow and dismount it when it lands, I using the following events EntityShootBowEvent , EntityDismountEvent and ProjectileHitEvent
If a player shoots the arrow in overworld through a nether portal it will crash the server.
Paper version
[12:43:43 INFO]: This server is running Paper version 1.21.1-99-master@1bc02e6 (2024-09-25T02:41:02Z) (Implementing API version 1.21.1-R0.1-SNAPSHOT)
You are running the latest version
Previous version: 1.21.1-2312-d7a7c91 (MC: 1.21.1)
Other
Is this something that needs to be fixed on paper's side or should I fix it on my plugin?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked stack trace and the reproduction details for Paper 1.21.1-99. Review the interaction between EntityShootBowEvent, EntityDismountEvent, ProjectileHitEvent, and a nether portal while reproducing the crash with the listed plugin setup. Done means the server no longer crashes, or the issue is identified as belonging to the plugin rather than Paper.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100