Cancelling Item drop inside invetory splits/moves the ItemStack
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- Dominant language
- Java
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Description
Expected behavior
When Item drop is cancelled the item stack affected should not be changed in any way
Observed/Actual behavior
When item is dropped from inside inventory this is cancelled, the item is readded into selected slot instead of original itemstack/slot
Steps/models to reproduce
prepare plugin cancelling all PlayerDropItemEvents
- get a stack of any item (
/give @p minecraft:dirt 64) and have it in first slot - select any other slot
3.a) open inventory and drop one of the items using q and hovering the item stack
3.b) right-click the item and drop it outside of the inventory
3.c) left-click the item and drop it outside of inventory
Plugin and Datapack List
only the test plugin cancelling the drop events
Paper version
This server is running Paper version 1.20.6-137-master@bd5867a (2024-06-04T21:04:28Z) (Implementing API version 1.20.6-R0.1-SNAPSHOT)
You are running the latest version
Other
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
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- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue on Paper 1.20.6-137 using a plugin that cancels all PlayerDropItemEvents and the listed inventory interactions. Trace the inventory drop and event-cancellation handling; done means cancelling the drop leaves the original item stack and slot unchanged for all three reproduction cases.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100