Inconsistencies with inventories that have result slots that were created from different sources
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Description
Expected behavior
No matter how an inventory is created, it should behave identical regarding methods like isEmpty. For example, setting the result slot in an anvil should always cause isEmpty on that inventory to return false.
Observed/Actual behavior
Depending on how the inventory was created, these methods behave differently. Inventories that were created using open... (e.g. openAnvil) create an instance of CraftInventoryAnvil. This class (and every other subclass of CraftResultInventory) do not override getContents or getStorageContents and therefore isEmpty in CraftInventory do not work properly. Inventories that were created using createInventory always create inventories of type CraftCustomInventory which holds a single container for all slots in the inventory and does not hold a container specifically for the result. Therefore isEmpty checks all slots, including the result slot.
Steps/models to reproduce
Player player = Bukkit.getOnlinePlayers().stream().findAny().get();
Inventory anvilInv = Bukkit.createInventory(null, InventoryType.ANVIL);
anvilInv.setItem(2, new ItemStack(Material.STONE));
player.openInventory(anvilInv);
Bukkit.getScheduler().runTaskLater(this, () -> {
System.out.println(anvilInv.isEmpty()); // false
System.out.println(player.getOpenInventory().getTopInventory().isEmpty()); // false
player.closeInventory();
InventoryView view = player.openAnvil(player.getLocation(), true);
view.getTopInventory().setItem(2, new ItemStack(Material.STONE));
Bukkit.getScheduler().runTaskLater(this, () -> {
System.out.println(view.getTopInventory().isEmpty()); // true
System.out.println(player.getOpenInventory().getTopInventory().isEmpty()); // true
}, 2L);
}, 2L);
Plugin and Datapack List
None
Paper version
This server is running Paper version git-Paper-496 (MC: 1.20.4) (Implementing API version 1.20.4-R0.1-SNAPSHOT) (Git: 7ac24a1 on ver/1.20.4)
You are running the latest version
Previous version: git-Paper-398 (MC: 1.20.4)
Other
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Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by comparing getContents, getStorageContents, and isEmpty across CraftInventoryAnvil, CraftResultInventory, CraftInventory, and CraftCustomInventory, using the reproduction in the issue to exercise openAnvil and createInventory. Done means an inventory with an item in its result slot reports false from isEmpty through both creation paths.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- api
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 45/100