Max Light Level monster spawn
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- Dominant language
- Java
- Stars
- 12.7k
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- Avg merge
- 3d 13h
- Merged PRs (30d)
- 11
Description
Expected behavior
Mobs should spawn if light level is below or equals to configured light level.
Observed/Actual behavior
Entities only spawn at night with a vanilla (0) light level
Steps/models to reproduce
Time set day
Set server max-light setting to 15 or greater
Plugin and Datapack List
No plugin
Paper version
Latest
Other
Here was the pull request that created that feature.
Regarding our recent discord discussion, it's appear to be bugged?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading pull request #7129, which introduced the max-light setting, then reproduce the issue with the server set to day and max-light set to 15 or higher. Done means mobs spawn when the light level is less than or equal to the configured maximum, rather than only at vanilla light level 0.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100