BlockDamageEvent not fires after clicking in the air and holding the left button
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- Dominant language
- Java
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Description
Expected behavior
Should fire BlockDamageEvent when we start breaking a block by holding the left button after clicking in the air.
Observed/Actual behavior
Steps/models to reproduce
- Listen to BlockDamageEvent
- Click in the air and hold the left button
- Break some block
- Event not fired
Plugin and Datapack List
Server Plugins (7):
Bukkit Plugins: FastAsyncWorldEdit, LiteAntiCheat, ProtocolLib, Terra, TileCulling, ViaBackwards, ViaVersion
Paper version
This server is running Paper version git-Paper-426 (MC: 1.20.4) (Implementing API version 1.20.4-R0.1-SNAPSHOT) (Git: 7ccefdc)
Other
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue on Paper git-Paper-426 (MC 1.20.4) with a BlockDamageEvent listener, following the listed air-click and block-breaking steps. Compare the event path for starting a break after clicking in the air with a normal block break; done when the event fires in the reported case.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100