CraftScheduler#parsePending() - Potential Issue with Empty Task Queue
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Description
Timings or Profile link
is not needed
Description of issue
In CraftScheduler#parsePending() is a possible bug.
If there are no tasks in the queue and therefor head.next() returns null, it will keep the head.
Therefor, it will keep holding the runnable and all objects that it references (including players) leading to potential memory leaks and unwanted consequences.
Details:
It seems like in the above case, both for-loops are not executed once as the conditions are never met.
In the first loop, task is not allowed to be null. But assuming that head.getNext() returns null makes this condition false.
In the next loop we set task = head and execute only if task != lastTask, but lastTask == head and task == head, so lastTask == task and we never execute that for loop as well. Leading us to this.head = lastTask which translates to this.head = this.head.
Plugin and Datapack List
not needed
Server config files
not needed
Paper version
commit-ref: 9223f05a400f63be1cb5700261816960f9cf8391
Other
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating CraftScheduler#parsePending() and tracing the empty-queue path where head.next() returns null. Reproduce or inspect that case, then verify that an empty queue no longer retains the runnable and referenced objects; add or run a focused regression test if the repository provides one.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- backend
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100