Spawning multiple Nether Portals before Player teleports
Open
Nobody has claimed this yet.
status: needs triage
type: bug
version: 1.19.4
- Dominant language
- Shell
- Stars
- 4.4k
- Forks
- 623
- PR merge metrics
- No merged PRs in 30d
Description
Expected behavior
- Build a new Nether Portal
- Throw X Items through it
- Step into Portal
-> 1 Portal with dropped items
Observed/Actual behavior
-> Many new Portals, one for each item
Steps/models to reproduce
- Go to Nether
- Build a new portal, in an Area where no other portals are
- Activate portal
- Throw X items through the portal
- After X Items use Portal with player
-> X Target Portals are generated when generating new Chunks
Plugin and Datapack List
Plugins: BlueMap-3.13-folia
Datapacks: none
Folia version
git-Folia-"41c5548" (MC: 1.19.4)
Other
Maybe an Exploit for Obsidian?
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file, test, or entry point is identified in the report. First reproduce the issue on the stated Folia version by sending multiple items through a newly built portal, then trace portal generation and item teleport handling. Done means repeated item transfers produce one target portal rather than one portal per item, with a regression test covering the behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100