PaperMC / PaperMC/Folia

Spawning multiple Nether Portals before Player teleports

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#69 3 comments 0 reactions 0 assignees View on GitHub

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status: needs triage type: bug version: 1.19.4
Dominant language
Shell
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Description

Expected behavior
  • Build a new Nether Portal
  • Throw X Items through it
  • Step into Portal
    -> 1 Portal with dropped items
Observed/Actual behavior

-> Many new Portals, one for each item

Steps/models to reproduce
  • Go to Nether
  • Build a new portal, in an Area where no other portals are
  • Activate portal
  • Throw X items through the portal
  • After X Items use Portal with player
    -> X Target Portals are generated when generating new Chunks
Plugin and Datapack List

Plugins: BlueMap-3.13-folia
Datapacks: none

Folia version

git-Folia-"41c5548" (MC: 1.19.4)

Other

Maybe an Exploit for Obsidian?

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file, test, or entry point is identified in the report. First reproduce the issue on the stated Folia version by sending multiple items through a newly built portal, then trace portal generation and item teleport handling. Done means repeated item transfers produce one target portal rather than one portal per item, with a regression test covering the behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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