Server crashed if a operator use minihud and enabled debug data
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Description
Stack trace
Plugin and Datapack List
[03:20:41 INFO]: ℹ Server Plugins (0):
Actions to reproduce (if known)
- open a client with minihud mod
- join server and make op
- open minihud settings, open renders>>debugDataMainToggle, and other any debug data which need op permission
- server crashed (not client crash)
Folia version
This server is running Folia version 1.21.11-10-ver/1.21.11@1aa7055 (2026-01-04T19:46:20Z) (Implementing API version 1.21.11-R0.1-SNAPSHOT)
You are -4 version(s) behind
Other
I believe a client-side mod shouldn't cause the server to crash, so I reported it.
origin report: https://github.com/LuminolMC/Lophine/issues/127
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked stack trace at mclo.gs/63CIAQV and reproduce the crash using MiniHUD with an operator enabling the listed debug-data settings. Trace the server-side failure from that report; done means the same reproduction no longer crashes the server.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- backend, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100