PlayerTeleportEvent
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- Dominant language
- Shell
- Stars
- 4.4k
- Forks
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Description
Expected behavior
The event should either not get called, or when cancelled it should properly handle the location, currently
it seems to be glitching.
Observed/Actual behavior
The blocks call relativeTeleport on the BLock for farms if you jump on them.
and if the event is cancelled, the teleportTo becomes out of the region.
Ideally likely to remove the call of the event
Steps/models to reproduce
Just jump on a dirt block and cancel the event
Plugin and Datapack List
Folia version
dev/hard-fork branch.
at least until 3af04d9c6a98d24032bf8c99ad5446b0f381e320
Other
No response
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue with a dirt block and a cancelled PlayerTeleportEvent, then trace the relativeTeleport call and the resulting teleportTo location. Done means the event is not called or cancellation no longer places teleportTo outside the region.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100