OpenXRay / OpenXRay/xray-16

Support Lua 5.1 (without LuaJIT)

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#822 2 comments 0 reactions 0 assignees View on GitHub

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Developer Experience Help wanted Lua Modmaker Experience Portability
Dominant language
C++
Stars
3.6k
Forks
536
Avg merge
6d 1h
Merged PRs (30d)
3

Description

To ease scripts debugging and also increase portability, we can support pure Lua 5.1.

We can use https://github.com/WheretIB/LuaDkmDebugger to debug Lua from within the Visual studio, but it doesn't support LuaJIT, so using pure Lua can help in this matter. (https://github.com/WheretIB/LuaDkmDebugger/issues/8) LuaDkmDebugger now supports LuaJIT.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by locating the engine's current Lua integration and the LuaJIT-related support, then determine what is required for pure Lua 5.1; done means scripts run with Lua 5.1 without LuaJIT.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, lua
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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