OpenXRay / OpenXRay/xray-16

Distant object alpha transparency

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Bug Renderer Vanilla Bug
Dominant language
C++
Stars
3.6k
Forks
536
Avg merge
6d 1h
Merged PRs (30d)
3

Description

Alpha transparency works improperly - objects like steelworks and meshes quickly lose details and become invisible when camera moves away (r1 doesn't have this problem).

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source files, tests, or entry points are named. Reproduce the alpha-transparency loss by moving the camera away from steelworks or mesh objects, compare the behavior with r1, and trace the distant-object rendering path. Done means distant transparent objects retain their visible details instead of becoming invisible.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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