Distant object alpha transparency
Open
Nobody has claimed this yet.
Bug
Renderer
Vanilla Bug
- Dominant language
- C++
- Stars
- 3.6k
- Forks
- 536
- Avg merge
- 6d 1h
- Merged PRs (30d)
- 3
Description
Alpha transparency works improperly - objects like steelworks and meshes quickly lose details and become invisible when camera moves away (r1 doesn't have this problem).
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source files, tests, or entry points are named. Reproduce the alpha-transparency loss by moving the camera away from steelworks or mesh objects, compare the behavior with r1, and trace the distant-object rendering path. Done means distant transparent objects retain their visible details instead of becoming invisible.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100