OpenXRay / OpenXRay/xray-16

Launch Clear Sky

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#382 26 comments 50 reactions 1 assignee View on GitHub

@Xottab-DUTY is already working on this.

Since Mar 31, 2019.

AI Clear Sky Developer Experience Gameplay Help wanted Modmaker Experience Player Experience Renderer UI
Dominant language
C++
Stars
3.6k
Forks
536
Avg merge
6d 1h
Merged PRs (30d)
3

Description

Call of Pripyat engine which we are using wasn't changed too much since Clear Sky.

We can launch it! Lets do this!

Status:

  • Alpha (many bugs, crashes, you can't finish the game)
  • Beta (bugs, crashes, but you can finish the game)
  • Release Candidate (there are minor bugs, from a few to none crashes, game is stable finishable)
  • Release (game is stable)

Tasks:

  • Renderer
    • Don't crash on missing COP functionality. (c7dec853de8899e1ad98a0758e2dd596cea265fa)
    • R2/R3/R4 issues with old/new shadow cascades (d6780cc2bc0c0fe385d78c151118f49bd207cff9)
    • R3 issue with mark_msaa_edges.ps (8e078286ceca956713ae59db50a79a277f4a093f)
    • Launch R4. (requires COP shaders to work correctly, otherwise expect bugs)
  • Lua Scripting
    • Return deleted script export
  • Main menu
    • Exit
    • Titles
    • Options
    • Load game
  • UI
    • Actor inventory UI
    • PDA
      • Weird background stripes due to ui_pda2_fr2 texture fragments being in different files.
        It was supported in CS, but CUIFrameLineWnd was simplified in COP and this feature was removed. (885e2c1c2f123539bce74ac17836579dd59c6fcf)
      • Nimble's PDA usage tutorial (c36d59e49de080d95c1414c66e5af736240bd188, c7693a65452bbef3840bfd8f18e826f8989f38cf)
    • Elite detector doesn't show artefacts (e1a4a46042395966e361a340a595b1f978354c0d)
    • Slightly different upgrade system (e2ef829a61c0b8dedb393fc87693a81cfbb638fa, 2f9bbe5985807b1426fda11d8f944ac38c44a52c)
    • Return deleted UI functionality and script export
  • Gameplay
    • Monsters inventory (670632a6126f411fa25385967c5f0590e52fcd21, 3dc9f5a846bf637b1f6091df60189c2120864a29)
    • Clear Sky task system
    • Fix some quest NPCs can't enter their animation smart covers (e.g. Cold, Novikov on Clear Sky base) (52ce00154a7675f517cccfbeeac7ff903094bc48)
    • Few missing features from weapons and probably something else
    • Mutants AI
  • Singleplayer
    • Launch it
    • Finish the game
    • Launch and finish some global mods
      • SRP
      • SRP-Lite
      • OGSM
  • Multiplayer (no full support)
    • Traffic compression unavailable (9f8b4e95ff8dbb9d53ae92df8169fcb9022d54c6)
    • Multiplayer-specific UI works except missing captions from ui_custom_msgs.xml (bb894ade631a1242abf4c9cb554c8f00e645e277).
      • You have to import ui_custom_msgs.xml from COP yourself.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Assessment

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