OpenXRay / OpenXRay/xray-16

Broken alarm animations

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#364 1 comment 1 reaction 0 assignees View on GitHub

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AI Animation Help wanted Player Experience Vanilla Bug
Dominant language
C++
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Merged PRs (30d)
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Description

Animation became broken when mercenaries are going to alarm state.

Watch this video for more details.


  • Местоположение: затон, цеха подстанции;
  • Что делаем: достаем оружие перед носом наемников;
  • Что получаем: баги анимаций, наемники проходят сквозь статику, трясутся, иногда им выворачивает ноги и руки.
  • Игра: чистая "Зов Припяти" версии 1.6.0.2 с oxr build 221 Rx64 сверху.
  • Видео: на ютубе

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file or test is named. Start by reproducing the alarm transition at Zaton, in the substation workshops, using the stated game and OpenXRay versions, and review the linked video for the animation failures. Done means mercenaries draw weapons without shaking, limb distortion, or passing through static objects.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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