OpenXRay / OpenXRay/xray-16

OpenGL Renderer: use shaders cross-compiler

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#258 5 comments 2 reactions 0 assignees View on GitHub

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Developer Experience Help wanted Modmaker Experience Player Experience Portability Renderer
Dominant language
C++
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Avg merge
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Merged PRs (30d)
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Description

Source code compilers:

Bytecode compilers are not suitable, we need to compile from sources.
However, here's the list of some bytecode compilers:

Other useful links:
Decompilers:

Other projects:

Playground, testing, live coding:

Other suggestions?

This issue is a sub-task of #280

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the requirements in this issue and its parent task #280, then evaluate the listed source-code shader compilers for HLSL-to-SPIR-V and OpenGL support. Done requires a decided cross-compiler approach and a defined integration path, but no repository files or tests are named here.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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