COP - Stalkers spawn at a close distance
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- Dominant language
- C++
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Description
Describe the bug
This could be a vanilla bug, the stalkers squad is spawning too close to player.
I suppose it could be fixed with some A-life adaptations?
To Reproduce
Steps to reproduce the behavior:
- Load attached saved game named "spawn" and wait around 23 seconds.
- squad spawns
Expected behavior
the spawning should be less noticeable, they should appear at bigger distance from player
Screenshots, videos
https://drive.google.com/file/d/1yBmkG1FkgVCPD2Lx9u8Vt-hfDup9Nede/view?usp=sharing
BugTrap error report
saved game
Desktop (please complete the following information):
OpenXRay Release Master Gold build 9816, Dec 23 2025 (Windows 64-bit, static)
GitHub Actions build 6158 (20470115048) from commit[57a82460278a4f42b4a64273b87abe174ac17731] branch[dev] (built by OpenXRay/xray-16)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce this on OpenXRay xray-16 using the attached “spawn” saved game and wait about 23 seconds for the squad to appear. Then trace the stalker-squad spawning path and compare the player-to-squad distance; done means the squad still spawns correctly but at a less noticeable, greater distance, with the behavior verified against the save.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 28/100