OpenXRay / OpenXRay/xray-16

After critical hit with an NPC, it is possible to reset visibility actor

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Vanilla Bug
Dominant language
C++
Stars
3.6k
Forks
536
Avg merge
6d 1h
Merged PRs (30d)
3

Description

Describe the bug
While playing critical hit animation, make a quick save and quick load. This can be done with any NPC.

Screenshots

https://github.com/OpenXRay/xray-16/assets/21138600/70d6ac87-12f6-4f3d-aa97-10155d475037

Desktop:

  • OS: Ubuntu 22.04
  • OpenXRay and original stalker series

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue in OpenXRay on Ubuntu 22.04 using any NPC: trigger a critical-hit animation, quick-save, then quick-load. Observe the actor's visibility before and after loading, and trace the save/load handling involved in that state. Done means quick-saving during the animation no longer resets actor visibility.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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