After critical hit with an NPC, it is possible to reset visibility actor
Open
Nobody has claimed this yet.
Vanilla Bug
- Dominant language
- C++
- Stars
- 3.6k
- Forks
- 536
- Avg merge
- 6d 1h
- Merged PRs (30d)
- 3
Description
Describe the bug
While playing critical hit animation, make a quick save and quick load. This can be done with any NPC.
Screenshots
https://github.com/OpenXRay/xray-16/assets/21138600/70d6ac87-12f6-4f3d-aa97-10155d475037
Desktop:
- OS: Ubuntu 22.04
- OpenXRay and original stalker series
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in OpenXRay on Ubuntu 22.04 using any NPC: trigger a critical-hit animation, quick-save, then quick-load. Observe the actor's visibility before and after loading, and trace the save/load handling involved in that state. Done means quick-saving during the animation no longer resets actor visibility.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100