Support for Anomaly
A pull request for this has already been merged.
- #2005 by @Igigog — merged
- Dominant language
- C++
- Stars
- 3.6k
- Forks
- 536
- Avg merge
- 6d 1h
- Merged PRs (30d)
- 3
Description
Is your feature request related to a problem? Please describe.
I would like to create a new branch and adapt this engine for Stalker Anomaly, since its own fork is only contains game-logic changes but the performance is awful.
Describe the solution you'd like
Create new branch /anomaly and apply/refactor changes from here: https://bitbucket.org/anomalymod/xray-monolith/commits/ to make this fork compatible with Anomaly mod.
Additional context
I believe this will benefit both the playerbase and the team of this fork, due to the increased popularity.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Review the proposed /anomaly branch and the changes in the linked xray-monolith Bitbucket commit history, then inspect closed pull request #2005 for prior work. The issue does not identify files, tests, or a narrower entry point. Done would mean an Anomaly-compatible fork with the requested performance and game-logic changes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100