Walk cycle frame missing or lacking interpolation.
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- Dominant language
- C++
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Description
I hate to be the guy who's pointing out minor graphical flaws, but there's another one. The last frame of all the walk-cycle animations doesn't play, or lacks interpolation with the first when it re-cycles. It's pretty easy to see if you get in an exo and get a long gun, then just walk forwards. It even happens on modded weapons which is why I'm pretty sure it's a coding bug and not a viewmodel one.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in-game by using an exoskeleton with a long gun and walking forwards, then compare the walk-cycle behavior with modded weapons. Trace the engine's walk-cycle animation handling to find why the final frame is skipped or not interpolated with the first; done means the cycle plays continuously for both built-in and modded weapons.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100