OpenXRay / OpenXRay/xray-16

Walk cycle frame missing or lacking interpolation.

Open
#121 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Animation Bug Help wanted Vanilla Bug
Dominant language
C++
Stars
3.6k
Forks
536
Avg merge
6d 1h
Merged PRs (30d)
3

Description

I hate to be the guy who's pointing out minor graphical flaws, but there's another one. The last frame of all the walk-cycle animations doesn't play, or lacks interpolation with the first when it re-cycles. It's pretty easy to see if you get in an exo and get a long gun, then just walk forwards. It even happens on modded weapons which is why I'm pretty sure it's a coding bug and not a viewmodel one.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue in-game by using an exoskeleton with a long gun and walking forwards, then compare the walk-cycle behavior with modded weapons. Trace the engine's walk-cycle animation handling to find why the final frame is skipped or not interpolated with the first; done means the cycle plays continuously for both built-in and modded weapons.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.