OpenXRay / OpenXRay/xray-16

AA issues

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DirectX Renderer Vanilla Bug
Dominant language
C++
Stars
3.6k
Forks
536
Avg merge
6d 1h
Merged PRs (30d)
3

Description

It looks like AA option (r3_msaa) doesn't work well - sometimes it works, sometimes it doesn't.
Need to find how to reproduce it and fix.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the intermittent behavior with the r3_msaa option enabled, recording when anti-aliasing works and when it does not. Then trace the engine's anti-aliasing and rendering path to identify the cause. Done means r3_msaa behaves consistently and the original issue can no longer be reproduced.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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