Y offset for 4x zoom sprites does not precisely match specification.
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- Dominant language
- Python
- Stars
- 94
- Forks
- 15
- PR merge metrics
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Description
The 4x extra zoom sprites do not follow the specified offset requirements: Scaling of Y offset is currently simply zoom*yrel, wheras the specifications indicate it should have an additional ceil(zoom*-1/2).
This is needed for ground tiles to have perfect alignment with the half tile foundation sprite. Currently, the vertical offset is off by 2. By extension, all ground tiles for buildings etc. need the same offset adjustment, and so all buildings on them do too.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Read the linked RealSprites zoom-level specification, then locate the 4x zoom sprite Y-offset scaling described in the issue. Verify the adjustment against ground tiles and half-tile foundation sprites; it is done when the vertical offset follows the specification and the affected tiles align precisely.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 55/100