OpenTTD / OpenTTD/OpenGFX2

Lock is leaking when placed at sea level.

Open
#237 6 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
Python
Stars
94
Forks
15
PR merge metrics
No merged PRs in 30d

Description

Lock is leaking when placed at sea level adjacent to tiles that are not sea.

Expected result

Similar to one found on higher levels.
Image

Actual result

Image

Limitations

Works as expected when adjacent tile is sea.
Image
It might be an OTTD bug that those tiles are not sea but are at sea level.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the lock at sea level beside a non-sea tile, then compare it with a higher-level lock and the sea-adjacent case shown in the issue. Determine whether the leaking appearance comes from OpenGFX2 graphics or OpenTTD's tile classification; done means the sea-level lock matches the expected higher-level behavior.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.