Tropic houses in the 4597-4600 range attempt to blend the ground to grass in the desert
Nobody has claimed this yet.
- Dominant language
- Python
- Stars
- 94
- Forks
- 15
- PR merge metrics
- No merged PRs in 30d
Description
This is caused by a design change compared against TTD/OpenGFX1 which cover the entire tile with dirt to prevent them required being base-terrain aware.
Personally, I appreciate the intention but this change would also belong to the "OpenGFX2+ Houses newgrf" bucket brought up in https://github.com/OpenTTD/OpenGFX2/issues/95#issuecomment-1875929099 moreso.
Additionally, this change makes them affected by #170.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Inspect the Tropic house assets in the 4597–4600 range and compare their ground treatment with TTD/OpenGFX1. Read the OpenGFX2+ Houses discussion in issue #95 and the related issue #170 before deciding the intended direction; done means the houses no longer blend incorrectly into desert terrain.
Written by the indexing model from the issue text.
Assessment
- Domain
- design, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100