OpenTTD / OpenTTD/OpenGFX2

Landscape feature can introduce shade inconsistencies between standard grass tiles and grassy areas which are part of other tiles (specific houses, low-level company HQ)

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Dominant language
Python
Stars
94
Forks
15
PR merge metrics
No merged PRs in 30d

Description

Feel free to close if this is considered out of scope though.

Example screenshot of an Arctic village using Temperate grass.

Image

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the attached Arctic-village example and compare standard grass tiles with grassy areas in specific houses and low-level company HQ tiles. Identify where their shades differ and determine the intended consistent appearance; done means the affected tile areas no longer introduce visible shade inconsistencies.

Written by the indexing model from the issue text.

Assessment

Domain
design, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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