OpenTTD / OpenTTD/OpenGFX2

Farm fences can poke through neighbouring tiles

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#146 1 comment 0 reactions 0 assignees View on GitHub

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Dominant language
Python
Stars
94
Forks
15
PR merge metrics
No merged PRs in 30d

Description

Likely a too low for vertical offset, making the fence protrude through the lower edge of the field tile.

Image

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the attached screenshot and locate the farm-fence graphics asset responsible for the vertical offset. Compare the fence against the lower edge of neighboring field tiles, then verify that the corrected graphics no longer protrude through adjacent tiles.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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