Flying saucers vehicles from RCT2 expansions show wrong sprite angle (original bug)
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- Dominant language
- F#
- Stars
- 26
- Forks
- 47
- PR merge metrics
- No merged PRs in 30d
Description
Operating System
Windows 11 64 bit
OpenRCT2 build
v0.4.32
Base game
RollerCoaster Tycoon 2
Area(s) with this issue?
This bug is a graphical glitch or error, The bug also exists in the original game (RCT2/RCTC)
Describe the issue
Triceratops, Snowmobile and Cyclops dodgems show wrong angle sprite when moving. It's most apparent when you put them on a regular track using plugins, they will appear to be drifting when moving along the track.
Steps to reproduce
Use attached save file to see the vehicles moving along the track.
Flying saucer sprites.zip
(the vehicles in save file have been modified to all have the same speed so they are easier to compare)
Attachments
No response
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the attached save file and Flying saucer sprites.zip, then compare the Triceratops, Snowmobile, and Cyclops dodgems while they move on a regular track. Done means their displayed sprite angles match the vehicle direction instead of appearing to drift.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100