OpenRCT2 / OpenRCT2/objects

Flying saucers vehicles from RCT2 expansions show wrong sprite angle (original bug)

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bug
Dominant language
F#
Stars
26
Forks
47
PR merge metrics
No merged PRs in 30d

Description

Operating System

Windows 11 64 bit

OpenRCT2 build

v0.4.32

Base game

RollerCoaster Tycoon 2

Area(s) with this issue?

This bug is a graphical glitch or error, The bug also exists in the original game (RCT2/RCTC)

Describe the issue

Triceratops, Snowmobile and Cyclops dodgems show wrong angle sprite when moving. It's most apparent when you put them on a regular track using plugins, they will appear to be drifting when moving along the track.

Image
Steps to reproduce

Use attached save file to see the vehicles moving along the track.
Flying saucer sprites.zip

(the vehicles in save file have been modified to all have the same speed so they are easier to compare)

Attachments

No response

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the attached save file and Flying saucer sprites.zip, then compare the Triceratops, Snowmobile, and Cyclops dodgems while they move on a regular track. Done means their displayed sprite angles match the vehicle direction instead of appearing to drift.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
48/100

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