Dark Age Walls with doors have wrong sprites when rotated
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Nobody has claimed this yet.
- Dominant language
- F#
- Stars
- 26
- Forks
- 47
- PR merge metrics
- No merged PRs in 30d
Description
The plank above the rectangular door moves to the other side of the wall when the screen is rotated. The outset stones on the arch door also swap sides. I didn't notice this same behavior on any of the other pieces from this set (those are mostly windows).
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file or test is named. Start by reproducing the Dark Age Walls rectangular and arch door pieces while rotating the screen, then compare their sprites with the other pieces in the set. Done means the plank and outset stones remain on the correct sides after rotation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- fsharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100