OpenRCT2 / OpenRCT2/objects

Dark Age Walls with doors have wrong sprites when rotated

Open
#385 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
F#
Stars
26
Forks
47
PR merge metrics
No merged PRs in 30d

Description

The plank above the rectangular door moves to the other side of the wall when the screen is rotated. The outset stones on the arch door also swap sides. I didn't notice this same behavior on any of the other pieces from this set (those are mostly windows).

Image
Image
Image
Image

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file or test is named. Start by reproducing the Dark Age Walls rectangular and arch door pieces while rotating the screen, then compare their sprites with the other pieces in the set. Done means the plank and outset stones remain on the correct sides after rotation.

Written by the indexing model from the issue text.

Assessment

Tech stack
fsharp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.