Scenery wall versions of beta brick edge
Nobody has claimed this yet.
- Dominant language
- F#
- Stars
- 26
- Forks
- 47
- PR merge metrics
- No merged PRs in 30d
Description
I feel like it would probably make sense to include scenery wall versions of the beta brick edge, since if it had been carried over to the final version of RCT1 it likely would have been turned into scenery walls in RCT2. So this would make it more consistent with the other "building" terrain edges and also make the texture more flexible to work with for builders.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by inspecting the beta brick edge object and the existing "building" terrain edge scenery walls in the OpenRCT2 objects repository. Compare their definitions and asset organization, then add the corresponding scenery wall versions and verify that they match the conventions used by the other terrain edges.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- fsharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100