OpenRCT2 / OpenRCT2/objects

Scenery wall versions of beta brick edge

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Dominant language
F#
Stars
26
Forks
47
PR merge metrics
No merged PRs in 30d

Description

I feel like it would probably make sense to include scenery wall versions of the beta brick edge, since if it had been carried over to the final version of RCT1 it likely would have been turned into scenery walls in RCT2. So this would make it more consistent with the other "building" terrain edges and also make the texture more flexible to work with for builders.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by inspecting the beta brick edge object and the existing "building" terrain edge scenery walls in the OpenRCT2 objects repository. Compare their definitions and asset organization, then add the corresponding scenery wall versions and verify that they match the conventions used by the other terrain edges.

Written by the indexing model from the issue text.

Assessment

Tech stack
fsharp
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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