OpenRCT2 / OpenRCT2/objects

Many walls have vertical pixel gaps

Open
#330 0 comments 3 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
F#
Stars
26
Forks
47
PR merge metrics
No merged PRs in 30d

Description

Essentially, #325 applies to far more than just the castle walls. I'm not sure which walls exactly suffer from this as it seems to be a pretty wide issue. But some of the general walls are affected by it.

Screenshot_select-area_20240507043831

These should all eventually be fixed, i'll probably look into it soon.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing issue #325 and the linked screenshot to understand the vertical pixel-gap problem. Inspect the wall objects that show the gap and determine the full affected set. Done means all identified affected walls render without vertical pixel gaps.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.