Many walls have vertical pixel gaps
Open
Nobody has claimed this yet.
- Dominant language
- F#
- Stars
- 26
- Forks
- 47
- PR merge metrics
- No merged PRs in 30d
Description
Essentially, #325 applies to far more than just the castle walls. I'm not sure which walls exactly suffer from this as it seems to be a pretty wide issue. But some of the general walls are affected by it.
These should all eventually be fixed, i'll probably look into it soon.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing issue #325 and the linked screenshot to understand the vertical pixel-gap problem. Inspect the wall objects that show the gap and determine the full affected set. Done means all identified affected walls render without vertical pixel gaps.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100