OpenRCT2 / OpenRCT2/objects

RCT2WW skiidoo dodgems have erroneous dark splotches of the third remap on their sprites

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Dominant language
F#
Stars
26
Forks
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PR merge metrics
No merged PRs in 30d

Description

The skiidoo dodgems from WW have some really buggy sprites as it looks like their second remap (pink) was somehow mixed with the surrounding primary remap (special orange) to create the thrid remap (yellow) during their rendering process.

To me it looks like it was intended that these would be a part of the second remap, As for fixing them this will need to be fixed by editting the vehicle sprites themselves.

How they look by default (third color set to black):
Screenshot_select-area_20240217125158

How they look with the third color set to lime green:
Screenshot_select-area_20240217125222

How they look with the third color set to the same as the secondary color:
Screenshot_select-area_20240217125348

How they look with the third color set to the brighter version of the secondary color (Possibly how they were intended to look to a degree?):
Screenshot_select-area_20240217125704

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the RCT2WW skiidoo dodgems vehicle sprites and inspect their remap colors against the screenshots in this issue. Correct the sprite artwork so the unintended dark splotches are removed and the remap regions render consistently; verify the vehicle with the described third-color settings.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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