OpenRCT2 / OpenRCT2/OpenRCT2

Blocked path supports are drawn in 'view path issues' mode.

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bug
Dominant language
C++
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Description

OS: Windows 8
Version: 0.2.1
Commit/Build: 66c5713

Path supports that would normally be blocked with scenery are being drawn when the view is switched to 'view path issues' mode.

Normal:
the seventh circle 2019-02-01 01-19-43

View path issues mode:
the seventh circle 2019-02-01 01-19-45

Not a huge deal, since things aren't exactly supposed to look pretty in that view mode, but it might be something worth fixing. (Maybe remove all supports when in path issues mode?)

  • Reproducible in RCT2 (vanilla)?
  • Specific to multiplayer?

Steps to reproduce:

  1. Build an elevated path
  2. Block its supports with scenery
  3. Switch to view path issues mode

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no source files or tests. Reproduce it by building an elevated path, blocking its supports with scenery, and switching to view path issues mode; then locate the rendering entry point for that mode. Done means blocked path supports are no longer drawn in that view, with normal rendering unchanged.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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