No Entrance Option Leaves A Hole
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- Dominant language
- C++
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Description
When using the "No Entrance" option it leave a hole that looks strange.
I have tried extending the pathways however, on an elevated entrance the path fences don't work correctly.
I have found no way insert an object there as the game thinks that the entrance is still there.
Is there a way to come up with a ride entrance/exit that is just a platform to fill this void?
Thanks,
Dave
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the "No Entrance" option with an elevated ride entrance and inspect how the game handles the resulting entrance or exit space and path fences. Determine the intended platform behavior and verify that the void can be filled without blocking object placement or treating the entrance as still present.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100