Rotated Entrance/Exit Huts not saved with track design
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 16.2k
- Forks
- 1.9k
- Avg merge
- 1d 20h
- Merged PRs (30d)
- 80
Description
When rotating the huts using the Tile Inspector and then saving the game works fine.
However, when saving just the track (with scenery) the huts disappear and ate not saved.
I would think saving a file should be the same,
Another request:
Would it be possible to remove/reduce the tops of the entrance/exit huts?
When enclosing them within a building or placing scenery on top, height is sometimes an issue.
Even when using the "No Entrance" option, the game thinks they are still there, just invisible.
Thank you, I am new here so I hope I placed this post correctly.
Dave
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue: rotate entrance and exit huts with the Tile Inspector, save the track with scenery, then reload it and compare the result with a full game save. Done means the rotated huts remain present after saving and reloading the track.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100